Your Web3 Project Might Be Built for Users Who Don't Exist
🔍 75% of Web3 projects fail. Here’s why…
Picture this:
› You’ve spent months building. Your tech? Revolutionary.
› Your community? 10K strong.
› Your revenue? Flat.
› Your active users? Vanishing.
Why?
Because you're targeting "crypto enthusiasts", and connecting with no one.
The hard truth: 75.5% of Web3 games failed last year, not because of bad code but because they were built for imaginary users.
What to do instead?
Try The 3-Question ICP Audit
1️⃣ Would users stay without token rewards?
2️⃣ Do my top features match actual user workflows?
3️⃣ Can I name 5 paying customers without checking data?
Hesitating? You're not alone - but you're also at risk.
So… Are You Building for Real Users or Imaginary Ones?
⏱️ takes 5 minutes = Less risky than your next token launch.
P.S. That project that lost 60% of users? They retargeted, recovered, and now serve 800 real customers, profitably.